First renegades list-http://cmdctr.net/lists/renegades-of-cordos/
Total of- 6 Autocannons, 3 Lascannons, 2 Missile Launchers (with Flakk Missiles). 2 Lascannons and 6 Autocannons all snap-fire on BS2. The disciples all have 6+ FNP as well. Overall a LOT of models as well (172 models and 3 vehicles). The chaos sigil allows me to shrug off the first failed moral check every turn. The enforcer is a commissar with damn near the same rules so he can be stuck in any squad I need to not break. The really big thing is that the army has 9 troops, so that is a LOT of models to force off of objectives. With the chaos sigil, until you kill that dude, breaking them is nearly impossible in close combat because THAT would be the first morale check they fail. Going to need to tweak it some, may give the enforcer combat drugs which gives the unit rage for a turn but if they don't pass a T check it removes D3 models at the end of the turn.
Would love comments/suggestions, especially with those who use guard. Oh, and yes, most of those units don't have saves....period.